Then you put your creations in front of an AI-led fleet, and you watch this little world get high in a wild futuristic fight.
This strange game is to build a fleet of warships, submarines and aircraft like you would with Lego blocks, stacking blocks, modules, weapons, and, taking into account several physical parameters such as weight distribution and buoyancy. From the Depthsįrom the Depths is good, good, stupid. Atlantic Fleet will not compete with a real hardcore simulation like Silent Hunter, but the game is original, well done and amazingly fun, to the point that I can warmly recommend it as soon as you see it on sale around ten dollars. The submersible part includes the (basic) management of sonar, the launching of torpedoes and several types of underwater bombs. The distance between the units, the detection, the smoke screens as well as the elevation of the guns must be played. It’s not just a submarine game it’s a fleet of destroyers, frigates, aircraft carriers in turn-to-turn tactical confrontations.
Released on PC at the beginning of 2016, in general, indifference – we didn’t even test it in Canard PC, like big incompetents –, it nevertheless succeeded over the months to build a small reputation among the fans of naval simulation. Originally, Atlantic Fleet is an iOS game. It is in my humble opinion, the best underwater experience available currently. Count on a few hours of tutorials to start feeling comfortable in this impressive mega mod. You will have to ask a crewman to calculate it or better, determine it yourself using a sextant. For example, you will no longer have a permanent magic indication of your submarine’s position. Everything is better, more beautiful, more complex, more realistic. In addition to a myriad of visual improvements, TWOS changes the dynamics of the campaign, outlines all the simplification options and gives access to the real instruments that the Herr Kaptain used to fine tune their torpedo firing solutions. His work is called the Wolves Of Steel, 1.4 GB of data that transform the game into depth. He compiled hundreds of different mods and made them compatible with each other to create The Ultimate Hunter V Silent. The basic set was far from perfect, but a certain vdr1981, pillar of the community, stood against fate. On the level of realization, you will not find better in these pages. Silent Hunter V, developed by the Romanian branch of Ubisoft in 2010, remains the last submarine AAA game released by a large publisher. This does not go without a lot of dung to avoid. Although the genre has been somewhat neglected recently, many great titles are perfectly playable today (sometimes much better, even, than the day of their release).